There's no way to avoid this, but you can control which faction goes rogue. The main, "bad" ending is definitely the more interesting of the two towards the end of the main path of Fallout 4: Nuka-World one of the three raider factions will turn on you, and you'll have to destroy them to finish the story. Manage cookie settings How Fallout 4: Nuka-World's ending works To see this content please enable targeting cookies. Meanwhile, the "good" ending is only available via a sidequest path Open Season, and is nasty, brutish and short see the Open Season section below for details on how to trigger and complete it.īy the way, we have a huge Fallout 4 guide you can check out if you're struggling with any other part of the game. Unusually for Fallout 4, Nuka-World's "bad" ending is the main one you're strongly encouraged to embrace the life of a raider and set up shop in the theme park: doing so seems to have no consequences in terms of the main Fallout 4 faction relations, even when you hand over some of your established settlements. What will you do?įallout 4: Nuka-World has two major endings: one where you take the "good" path and beat up all the raiders, and three variations of the "bad" ending where you help the raider gangs become a serious force in the Commonwealth. Fallout 4: Nuka-World gives you a choice of endings.
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